ThatGameCompany’s Sky Special Preview





thatgamecompany.com/sky

Paul George Teams Up With PlayStation to Make the Nike PG-2 Sneakers




Paul George + PlayStation: Introducing the PG-2 PlayStation Colorway

If you know me, you know my game never stops. Whether I’m at home or on the road, I’m always playing on my PS4, which is why I’m excited to announce my official collaboration between Nike Basketball and PlayStation with the PG-2 “PlayStation” colorway.

Just like basketball, I’ve had a knack for video games since I was a kid. When I was 8 or 9, I used to amaze my uncle and all his friends by consistently beating them in all the sports games we’d play. And if I saw something cool while I was playing, I’d go outside and try it out on the court or the field. So in a way, sports and video games were always feeding off one another to me.

This collaboration has been a long time coming. Ask me what my favorite PlayStation memory is and I’ll tell you it’s when my dad got me a PS2 for Christmas. I’d been dropping hints left and right because I knew that was it. That was the next big thing. You could say the same with Nike. As a kid, I’d make sketches of what I wanted my Nike shoes to look like because it’s something I’ve always wanted to be a part of. Now I have the opportunity to make something very special and personal to me with the help of two of my favorite brands.


Working with designers from both Nike and PlayStation, we took inspiration from the console’s DualShock 4 controller and the iconic symbols that have been a part of every PlayStation product to create a colorway that honored my game both on and off the court.

A few interesting things that you should know about the colorway:

• The tongues of the shoe sport the PG and PlayStation logos, which illuminate and pulsate blue just like when turning on the console

• The back heel of the left shoe has a unique barcode that contains a PSN voucher code, which can be redeemed at PlayStation Store for a Paul George Dynamic Theme for your PS4

• The colors of the sneaker pay homage to the buttons on the DualShock 4 controller

• The iconic PlayStation symbols are embossed in patent leather on each shoe

• The look of the PG Dynamic Theme is reflected in the sock liner on each shoe


I consider myself one of the biggest gamers in the NBA. Ever since getting my PS2 for Christmas as a kid, my game has gone with me wherever I go, so working with PlayStation was something that felt inevitable.

The PG2 “PlayStation” colorway drops globally on February 10, 2018. For more information on the release, download the Nike SNKRS app.

Paul George - no. 13, Oklahoma City Thunder

blog.us.playstation.com

Final Fantasy VII Remake Concept Art Debuts at FF 30th Anniversary Exhibition





Illustrations of Tidus and Yuna after the events of Final Fantasy X-2



Introducing Totaku Collection, Not Actually Sony amiibo





US Gamestop has them up for preorder at $9.99

GAME Spain has them all up for reservation at the apparent retail price of 14.99€

More in detail look at the figures in Game Mania YouTube channel

Ys VIII for PC Delayed to Unannounced Date


Ys VIII: Lacrimosa of Dana for Steam Further Delay Announcement

To all of you who have been anxiously awaiting the PC release of Ys VIII: Lacrimosa of Dana, we have a very regrettable announcement: we are once again pushing the release to an as-of-yet indeterminate date. We sincerely apologize for this delay, and we would like to explain in detail the reason why we are proceeding with the delay. This decision was not made lightly, and we understand that many of you will be upset about this news. For that, and most importantly, for the delay, we are very sorry.

Please note, however, that this announcement does not affect the relocalization update patch planned for January 30th for the PlayStation 4 and PlayStation Vita versions of the game.

Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.

As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.

Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.

Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.

If you have made a pre-purchase on Steam and would like a refund due to this delay, please use this this link.

For any purchases or pre-orders made outside of the Steam channel, please contact the corresponding refund support for that channel.

Thank you very much for your understanding, support, and patience through this time.

VP and COO, Mitsuharu Hiraoka

One Piece: World Seeker Screenshots ~ PS4, Xbox One & PC



One Piece: World Seeker

Gallery on Google Photos

We Happy Few Delayed to Summer, New Playable Character Sally Unveiled




We Happy Few Developer Video Reveals New Playable Character, Updates Release Schedule

Compulsion Games has released a developer update video detailing what’s to come for We Happy Few, including a glimpse at the second playable character, Sally.

We Happy Few is now content complete, and the team is taking more time to polish following some major improvements to the beginning of Arthur’s story line. As such, We Happy Few will now release in Summer 2018 for Xbox One, PC, and PlayStation 4.


“There are these moments that are memorable, very funny, and super weird and we’re really excited to show you all” says Sam Abbott, Producer for We Happy Few. “But we felt that the first two hours of Arthur’s story just didn’t live up to those moments, meaning that the game didn’t start as well as it should. So we went back to the drawing board and made a couple of big decisions: we brought forward a number of story moments, to get into the action faster, and also rebuilt the whole first island for Arthur.”

Since its early days as a crowdfunding digital success, We Happy Few has continued to expand. With the help of Gearbox Publishing, its scope has been increased to include a full-length story campaign, three playable characters, and more than 250 unique encounters.

Compulsion Games and Gearbox Publishing will continue to provide weekly updates about the progress of the game.

wehappyfewgame.com

Digimon Story: Cyber Sleuth Hacker’s Memory Launch Trailer




A Brand-New Digi-Adventure Begins With Digimon Story: Cyber Sleuth Hacker’s Memory, Available Now for PlayStation 4 and PS Vita

Leading digital entertainment company Bandai Namco Entertainment America today announced the release of Digimon Story: Cyber Sleuth Hacker’s Memory for the PlayStation 4 computer entertainment system and PlayStation Vita handheld system (digital only).

Digimon Story: Cyber Sleuth Hacker’s Memory brings classic turn-based gameplay back to Digimon fans and Japanese role-playing-game (JRPG) enthusiasts. Players take on the role of Keisuke Amazawa who has been accused of crimes he didn’t commit. Diving into the Digital World, players will unravel the truth behind the crimes, clear Keisuke’s name, and protect his family and friends. Players will travel between the real world and cyberspace in their journey and encounter unique characters from hacker groups including Erika Mishima, Chitose Imai, and Nokia Shiramine. These characters, as well as others, might be able to provide clues to Keisuke and help uncover the game’s true mystery. Throughout their adventure, players will also scan, raise, and train over 300 Digimon to assemble into teams and take into turn-based battles against rival Digimon.

“The Digimon franchise enjoys an incredibly loyal fan base and we are excited to bring Digimon Story: Cyber Sleuth Hacker’s Memory to Digimon fans as the series enters its 20th anniversary,” said Kasumi Yogi, Associate Brand Manager, at BANDAI NAMCO Entertainment America, Inc. “Fans of the Digimon franchise and Japanese RPGs will find an all-new mystery full of adventure as they re-enter the Digital World. Together with the game’s new storyline and its classic turn-based battle system, players will find a highly engaging and rewarding experience awaiting them.”

Digimon Story: Cyber Sleuth Hacker’s Memory is available for purchase today at video game retailers in the Americas for the PlayStation 4 computer at a MSRP of $59.99. The PlayStation Vita handheld system version is available through digital download via the PlayStation Network for $39.99. Digimon Story: Cyber Sleuth Hacker’s Memory supports Sony’s Cross-Save feature, enabling players to transfer their save files between the PlayStation 4 and PlayStation Vita versions of the game.