Nintendo Switch Kicks off Its Second Year with a Surge of Standout Indie Games

Nintendo Switch Kicks off Its Second Year with a Surge of Standout Indie Games

In a Nindies Showcase video released during this year’s Game Developers Conference, Nintendo featured more than a dozen independent games coming to Nintendo eShop on the Nintendo Switch system in 2018. These “Nindies,” the term for independent developers making games for Nintendo systems, are creating unique experiences that fall into multiple genres – including stealth action games like Mark of the Ninja Remastered, tactical role-playing games like Banner Saga 3 and rhythmic “bullet hell” games like Just Shapes and Beats. And because of the unique features of Nintendo Switch, all of the independent games featured in the video can be played at home or on the go.

“Since the launch of Nintendo Switch, we’ve continued to be blown away with the amount of high-quality games coming from our passionate Nindie developers, and the positive fan reception for those experiences,” said Damon Baker, Nintendo of America’s Senior Manager for Publisher & Developer Relations. “This talented and ever-growing community of Nindies has found a home on Nintendo eShop on Nintendo Switch, and we absolutely welcome their inventive and visionary contributions.”

To view the Nindies Showcase video in its entirety, visit Highlights of the presentation include:

Mark of the Ninja Remastered from Klei Entertainment: Originally released in 2012, this high-definition remaster of the critically acclaimed stealth action game is coming this fall. The game really makes players feel like a ninja, as they use silence, agility and wits to navigate beautifully designed 2D levels.

Banner Saga 3 from Versus Evil: As the epic conclusion to the award-winning Banner Saga trilogy of mature, story-driven role-playing games, players will need to brace themselves for tough battles, difficult choices and tragic losses. Banner Saga 3 launches this summer. The original two games, Banner Saga and Banner Saga 2, are also coming to Nintendo Switch. Players’ personal stories, progress and choices from the first two games will carry over to Banner Saga 3.

Lumines Remastered from Enhance Games: A bombastic harmony of light, sound and intense puzzle action make this HD remake of the original critically acclaimed LUMINES as unforgettable to play alone as it is with a friend in local multiplayer. LUMINES REMASTERED launches on Nintendo Switch in spring.

Just Shapes and Beats from Berzerk Studio: This “musical bullet hell” game might be a genre all its own! Navigate deadly shapes solo or in local or online co-op multiplayer, all to a soundtrack composed by 20 chiptune artists. Just Shapes and Beats launches as a timed console exclusive on Nintendo Switch this summer.

Reigns: Kings & Queens from Nerial and Devolver Digital: As a monarch of the modern age, players face a seemingly never-ending series of requests from peasants, allies and enemies. By swiping left or right in the game, players impose their will on the kingdom. The Nintendo Switch version of Reigns: Kings & Queens, which launches this spring, features an exclusive local co-op multiplayer mode.

The Messenger from Sabotage and Devolver Digital: The Messenger allows players to transform the game from an 8-bit platformer into a gloriously rendered 16-bit time-traveling adventure. Players will find upgrades, new abilities, hidden levels and great speed-running opportunities as they journey through a cursed land. The Messenger launches on Nintendo Switch this summer.

Fantasy Strike from Sirlin Games: In a world where fantasy meets martial arts, anything can become a weapon. This gorgeous fighting game employs nuanced mechanics with simple combos and easy-to-perform special moves in local or online multiplayer modes. (Additional accessories required for local multiplayer mode; sold separately.) Fantasy Strike is coming to Nintendo Switch this summer.

Pool Panic from Rekim and Adult Swim Games: More than 100 levels await players in this game, in which everything – from jungles to deserts to cities – is one giant cartoon game of pool. The weird and wild game has the option to play in local multiplayer with up to four players. (Additional accessories required for local multiplayer mode; sold separately.) Pool Panic launches first on Nintendo Switch later this year.

Garage from tinyBuild Games: Inspired by the gloriously gory VHS era of B-movies, Garage is a top-down shooter set in a gritty underworld. Slay hordes of the living dead using a variety of weapons and skills. Garage launches first on Nintendo Switch this spring.

Light Fall from Bishop Games: This platforming adventure takes players to the forgotten world of Numbra, where they’ll have to master their surroundings by manipulating the Shadow Core, a magical box used to propel them into the air. In Speedrun Mode, players can race their friends or even the fastest players in the world to place on the online leaderboards. Light Fall launches first on Nintendo Switch as a timed console exclusive this spring.

Bomb Chicken from Nitrome: Who wouldn’t want to play a good old-fashioned chicken platformer? That’s the question asked by Bomb Chicken, a fast-paced game that combines action, puzzles and arcade gameplay. Lay bombs to escape tricky situations and discover secret areas when Bomb Chicken launches first on Nintendo Switch this summer.

Pode from Henchman & Goon: Two unlikely travel companions embark on an adventure in this co-op exploration puzzle game. Pode is inspired by Norwegian art and culture, resulting in stunning environments and gameplay. Pode launches this spring.

West of Loathing from Asymetric: West of Loathing is a slapstick comedy stick-figure Wild West adventure role-playing game. How’s that for a genre? The hilarious game, full of puzzles, quests and turn-based combat, launches on Nintendo Switch as a console exclusive this spring.
Bad North from Plausible Concept and Raw Fury: Arm troops, shore up defenses and protect citizens in this rogue-lite real-time strategy game. The Viking-themed Bad North launches first on Nintendo Switch this summer.

Bandai Namco Announces Dragon Ball Legends Mobile Game

Official Site - Google Play

About Dragon Ball Legends

Get ready for the all-new Dragon Ball smartphone game that fans around the world have been waiting for! Battle it out in high quality 3D stages with character voicing! Enjoy one-on-one action against rival players from across the globe!

Key Features

Card Action Battles with Intuitive Controls

- Easily control your favorite Dragon Ball fighters.

- Unleash fierce combos and explosive special moves with the touch of a finger!

Worldwide Versus Battles

- Real-time battles against Dragon Ball fans from around the world.

- Power up your own character and crush the competition!

Original Storyline

- Play as the all new character designed by Akira Toriyama!

- Experience a new adventure with Goku and all your favorite characters.

Crytek Reveals CryEngine 5.5 Preview Details, GDC 2018 Tech Demo & Showcase Video

Crytek Reveals New CryEngine Royalty-Based User Model, Including Full Access to Editor Source Code

Crytek has announced a new 5% royalty-based model for CryEngine, alongside a range of improvements, enhancements, new learning offerings, and full access to the editor source code. Developers around the world now have complete, uninhibited, and easy access to the power of CryEngine, and the opportunity to have their expertise with the engine recognized.

Creators who release games using CryEngine V will find development faster and easier than ever before and incur costs only after $5,000 is raised in revenue. An enterprise tier will also be introduced for custom support packages and royalty buyouts. Developers currently developing on CryEngine 5.0-5.4 can apply for a royalty exemption if they wish to stay on the current version and not take advantage of access to the editor source code. For more information, consult the CryEngine FAQ pages.

Following the release of CryEngine 5.5, featuring over 260 improvements, fixes, and enhancements, an exciting new addition to the CryEngine ecosystem is the arrival of a new CryEngine Certification Program. The program will consist of three verticals representing core development disciplines. A Technical Artist Certification will recognize proficiency in the digital visual arts, a Designer Certification rewards expertise in using the editor, and the Programmer Certification tests core development knowledge on both the engine and editor codebases. Alongside the CryEngine Certification Program, Crytek has introduced a new documentation structure and walkthroughs to onboard users to CryEngine even faster than ever.

CryEngine’s Product Manager, Collin Bishop, said, “CryEngine 5.5 represents our focus on usability and onboarding with the editor toolset and engine codebase. The arrival of the CryEngine Certification Program, revamped documentation, and new editor source code allows for developers worldwide to work uninhibited with the CryEngine toolset, within a model that provides a price point for all sizes of teams. We have also created a new onboarding project named Flappy Boid that quickly teaches developers how to create a full game in CryEngine from scratch, with no prior engine knowledge, as part of our drive to open up the power of CryEngine to all.”
Additionally, CryEngine 5.5 provides integrations for both the Steam and PSN networks, alongside a new cURL integration for HTTPS.

CryEngine 5.5 highlights

Getting Started Course: Our new beginner’s course shows users with no experience in game development how to create a full game in CryEngine in just 10 chapters.

SVOGI Improvements: SVOGI can now run on consoles. We have enabled developers to cache SVOGI on the disk and calculate GI completely offline. This means users can make the most realistic scenes yet.

Terrain System Improvements: New features and enhancements vastly improve the terrain system, including the ability to weight and blend multiple materials, more detailed height maps, and more.

Updated Entity Components: New and legacy components are integrated in the new entity system, including rain and water ripple entities. A new VR Camera and interaction component makes getting up and running with VR even easier.

C# Upgrades: We have expanded how users can create C# assets directly inside the Asset Browser, with Visual Studio instances, debugging through the IDE, and more.

Game Platform Plugins: A brand-new Game Platform plugin allows for easy access to common distribution platforms and data transfer protocols. This includes Steamworks and PSN API functions like matchmaking, leaderboards, and achievements.

To see how developers around the world are achieving their vision with CryEngine, check out our new CryEngine developer showcase video and the CryEngine tech trailer above.

CryEngine 5.5 can be downloaded now at Stay up to date with Crytek’s latest news from GDC 2018 on Twitter, Facebook, and at

Ubisoft reaches deal with Vivendi for its full exit from Ubisoft's share capital

Ubisoft reaches deal with Vivendi for its full exit from Ubisoft's share capital

Today, Ubisoft announced that it has signed an agreement with Vivendi for its full exit from Ubisoft’s share capital, with the sale of all Vivendi’s 30,489,300 shares. The transaction includes an investment by two new long-term investors, the Relationship Investing arm of Ontario Teachers’ Public Equities division, and Tencent, a share buy-back by Ubisoft, an acquisition of shares by Guillemot Brothers SE and an Accelerated Bookbuilding with institutional investors. Following the implementation of the transaction, Vivendi will no longer hold any shares in Ubisoft, and has committed not to acquire any shares in Ubisoft for 5 years.

As part of the transaction, Ubisoft and Tencent have also announced today a strategic partnership that will significantly accelerate the reach of Ubisoft franchises in China in the coming years.

Yves Guillemot, CEO and Co-Founder, said: “The evolution in our shareholding is great news for Ubisoft. It was made possible thanks to the outstanding execution of our strategy and the decisive support of Ubisoft talents, players and shareholders. I would like to warmly thank them all. The investment from new long-term shareholders in Ubisoft demonstrates their trust in our future value creation potential, and Ubisoft’s share buy-back will be accretive to all shareholders. Finally, the new strategic partnership agreement we signed will enable Ubisoft to accelerate its development in China in the coming years and fully leverage a market with great potential.”

“Today, Ubisoft is fully reaping the benefits of our long-term strategy and the successful transformation towards a more recurring and profitable business. Ubisoft is perfectly positioned to capture the numerous video game growth drivers in the coming years. We are focused more than ever on delivering on our strategic plan.”

Investment from new long-term shareholders in Ubisoft

Ontario Teachers’ has committed to acquire 3,787,878 Ubisoft shares (3.4% of capital), equivalent to approximately €250 million and Tencent has committed to acquire 5,591,469 Ubisoft shares (5.0% of capital). These investments are made at a price of €66 per share and do not grant any representation on Ubisoft’s board of directors. Tencent has also undertaken not to transfer its shares nor to increase its shareownership and votings rights in Ubisoft.

As part of the transaction, Ubisoft and Tencent have also signed a strategic partnership agreement that will significantly accelerate the reach of Ubisoft franchises in China in the coming years.

The entry of these two high-profile investors in Ubisoft’s share capital validates Ubisoft’s strategy and confirms the value creation potential for its shareholders in coming years.

Ubisoft share buy-back

Ubisoft agreed to buy back up to 9,090,909 of its own shares (8.1% of capital) from Vivendi through a structured transaction taking the form of a forward sale of Vivendi shares to Crédit Agricole Corporate and Investment Bank (CACIB), and a forward buy-back mechanism of shares from CACIB by Ubisoft, enabling Ubisoft to progressively buy-back shares from 2019 to 2021. This buy-back will be structured through a derivative product whereby Ubisoft will enter into a pre-paid forward agreement on part of the shares, with settlement in shares at maturity in 2021 or by anticipation, and for the remainder of the shares, a total return swap with settlement either at maturity or by anticipation at Ubisoft’s discretion, either in cash (Ubisoft either benefiting or supporting the variation in the value of the relevant shares) or with a settlement in shares against the payment of the price for such shares. The share buy-back will be financed mainly through Ubisoft’s existing financial resources. In the event of an increase in the size of the accelerated private placement, the number of shares that are bought back by Ubisoft will be reduced accordingly.

These acquisitions will be made at a price of €66 per share.

Shares bought-back are primarily intended to be cancelled with an accretive effect for all Ubisoft shareholders or used as part of share compensation plans or share-indexed compensation plans for employees.

Finexsi, acting as independent financial expert, rendered a fairness opinion on the share buy-back confirming that the financial terms of the transaction were fair for the minority shareholders of Ubisoft and that the transaction was in the corporate interest of Ubisoft.

Guillemot Brothers SE acquisition of shares

As part of the transaction, Guillemot Brothers SE agreed to acquire 3,030,303 shares (2.7% of capital) at a price of €66 per share, bringing Guillemot Brothers SE’s ownership to 17,406,414 shares representing 19.4% of voting rights and 15.6% of share capital and the Guillemot concert to 20,636,193 shares, representing 24.6% of voting rights and 18.5% of share capital. The purchase will be implemented through a structured financing in the form of derivative instruments by which Guillemot Brothers SE will enter into a forward contract with CACIB and a collar financing on these Ubisoft shares, maturing in 2021 or by anticipation, and settled in shares or in cash. Shares underlying the collar financing will be pledged to CACIB, who will be authorized to re-use them from Guillemot Brothers SE subject to certain conditions specified in the agreement.

Accelerated Bookbuilding with institutional investors

The remainder of Vivendi’s stake, representing 8,988,741 shares (8.0% of capital), will be sold at a price of €66 per share through an Accelerated Bookbuilding with institutional investors. Based on the level of interest in the placement, the size of the Accelerated Bookbuilding could be increased up to 1,500,000 shares, reducing accordingly the number of shares bought back by Ubisoft.

J.P. Morgan Securities Plc is acting as Sole Global Coordinator on the Accelerated Bookbuilding.
As part of this Accelerated Bookbuilding, CACIB, as Guillemot Brothers SE’s counterpart in the forward contract and the collar financing will also sell 2,887,879 shares in the hedging of its derivatives operations.

The transaction will be launched today. Final terms as well as the outcome of the placement will be determined at the end of the bookbuilding expected on March 21, 2018. Settlement will take place two trading days after closing of bookbuilding.

Ubisoft financial targets confirmed

Ubisoft confirms its financial targets for 2017-18 and 2018-19, as well as its long-term growth perspectives.

J.P. Morgan Securities Plc and Lazard Frères are acting as financial advisors to Ubisoft while Bredin Prat is acting as legal counsel.

Futuristic Combat Racer GRIP Coming to PS4, Xbox One and Switch in 2018

Combat Racing Turned Upside Down in GRIP

Wired Productions, a leading independent video games publisher, and ground-breaking developer Caged Element are thrilled to announce that GRIP – the ferociously fast, futuristic combat racer – is set to arrive on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, Nintendo Switch and Windows PC via Steam in 2018.

Fully enhanced for PlayStation 4 Pro and Xbox One X, GRIP was inspired by the Rollcage games of the late 90’s and backed by a highly-skilled and accomplished team. Harnessing the power of Unreal® Engine 4 to deliver gravity defying physics alongside a bristling arsenal of outlandish weapons. GRIP delivers the fastest, most competitive racing experience ever. Featuring a killer soundtrack, furious speeds and intense action, GRIP is guaranteed to generate unforgettable gaming moments - online or offline - with nail-biting split screen racing and tournaments.

Evolved from the age of street racing, the world of GRIP is brutal and cut-throat to the core. To win the race is never enough, greatness comes from the journey and the trail of merciless destruction you unleash upon your rivals along the way.
Scale walls, ceilings and anything else you can get your tyres on to... as you master tantalising tracks, tricks and perform mind-blowing stunts to race your way across the cosmos. Customise your vehicle, utilise devastating weapons and exploit a destructible environment to ensure not only victory, but the complete annihilation of your opponents.

“We’re very excited to finally announce our partnership with Wired Productions today,” said Chris Mallinson, Game Director at Caged Element. “GRIP began as a passion project paying tribute to the great Rollcage games and racers of a past era, but it’s now truly transformed into a fully-fledged, futuristic combat racer fit for this generation. We’re extremely proud of the game and can’t wait to unleash it later this year on all platforms. Combat racing is back, baby.”

“As long-standing fans of Rollcage and the combat racing genre, we’re delighted to sign GRIP and to build our partnership with the incredible team at Caged Element,” said Leo Zullo, Managing Director at Wired Productions. “Born from passion and nostalgia, driven by great minds and taking full advantage of the latest capabilities in both engine and hardware, GRIP is a racer with limitless horsepower and the title to keep your eye on this year.”

GRIP is currently available in early access on Steam, with a fully tuned release planned for PlayStation 4, Xbox One X, Nintendo Switch and PC later this year.

For more information visit Fans can get the latest news by joining the GRIP communities on Facebook, Twitter and Discord.


Gallery on Google Photos

CD Projekt Red Opens New Studio in Wrocław to Work on Cyberpunk 2077

Introducing CD Projekt RED Wrocław

Located in the city of Wrocław, south-western Poland, the new studio will join forces with CD Projekt RED Warsaw and Cracow, and bolster development of Cyberpunk 2077 — the upcoming futuristic AAA role-playing game.

“Wrocław is one of the biggest and most technologically advanced cities in Poland and a playing field for serious creative talent. I think the scope of our current and future projects, as well as the overall package we’re bringing in, will pull in people who were hesitant to move to Warsaw or Cracow.” — says Adam Kiciński, President and Joint CEO, CD Projekt Capital Group. “The founding dev team of CDPR Wrocław is already pretty stellar, but I still can’t wait to see what talents we’ll discover in new people along the way.” — Kiciński adds.

Consisting of 18 talented industry veterans, Wrocław-based developer, Strange New Things, will form the core of the new studio.

“We’re pretty hyped to be on the spearhead of this new office.” — says Paweł Zawodny, Head of Studio, CD Projekt RED Wrocław. “We know Wrocław inside out and it’s an amazing place to make games. The team is strong, and I’m sure we have both the experience and the creative firepower to make Cyberpunk 2077 an even better game.” — Zawodny adds.

“Aside from their immense technological knowledge and artistic flair, the core team of CD Projekt RED Wrocław are just great people.” — says Adam Badowski, Game Director for Cyberpunk 2077 and Head of CD Projekt RED. “CD Projekt RED is not a typical game developer — we put gamers, creative freedom and quality games above making business. These guys not only share this approach, but, much like the rest of the team, think that this attitude is essential to creating epic video games.” — Badowski adds.

South Park: The Fractured But Whole 'From Dusk Till Casa Bonita' DLC Out Now

Download HQ Trailer .MP4 | 170 MB

South Park: The Fractured But Whole 'From Dusk Till Casa Bonita' DLC Available Now

Today Ubisoft and South Park Digital Studios announced that South Park: The Fractured But Whole From Dusk Till Casa Bonita DLC is now available on PlayStation 4 computer entertainment system, Xbox One and PC. From the creators of South Park, Trey Parker and Matt Stone, and developed by Ubisoft San Francisco, From Dusk Till Casa Bonita DLC adds an all-new story campaign and superhero class to South Park: The Fractured But Whole. From Dusk Till Casa Bonita is available for the suggested retail price of €11.99.

Mysterion’s sister is in trouble. She’s fallen in with the Vamp Kids of South Park, who have descended upon Cartman's favorite restaurant, Casa Bonita. Visit the famous family eatery and explore Black Bart’s Cave, watch the cliff divers, taste the magic of Mexico and defeat the brood of Vampires.

Fight darkness with darkness and embrace the new Netherborn class, which features four new occult powers. Dress the part in new Goth costumes and gain some sweet loot. Enter the battle alongside Henrietta, the Goth: a powerful support Witch, and bring your new powers and buddy to the rest of your superhero adventure.

For more information about South Park: The Fractured But Whole, please visit

Multiplayer Party Game Headsnatchers Announced for PS4 and PC

Download HQ Trailer .MP4 | 185 MB

Iceberg Interactive and Iguanabee Announce New Party Game 'Headsnatchers'

Publisher Iceberg Interactive and developer Iguanabee announce that they are releasing a new multiplayer party game called Headsnatchers. Headsnatchers will release in Q2 2018 for PC and PlayStation 4.

Interested future purchasers can stay up-to-date by wishlisting the game on Steam now.

Headsnatchers is a wildly fun multiplayer party game. Choose your head from a huge selection and try to keep it on your shoulders while trying to remove everyone else’s. Once you have snatched your opponent’s head, light up the scoreboard with it. Only with quick reflexes can you reclaim your own head and avoid humiliation and shame. Play online or offline across 4 different game modes in over 25 unique environments, each with different rules and attributes. The pandemonium will push your friendships to the limit.

Key Features

• Online and Local Multiplayer mayhem, supporting up to 4 players

• Four game modes, 25+ unique levels of frantic fun

• Single-player Zombie mode, for when you just want some me-time

• Customize your character by choosing from 100+ loony heads

• Create your own heads using the visual editor

Headsnatchers will showcase at GDC (20 – 23 March), GDC Play booth #PL4010. We welcome press and visitors to drop by our booths to check out the game themselves.

Stay up-to-date with the latest Headsnatchers news and information on the official website

Titan Quest Out Now for PS4 and Xbox One, Launch Trailer

Remember the Titan Quest? It's out on consoles now!

For almost 12 years, console players could only watch a large crowd of PC gamers playing one of the finest ARPGs ever made. But the wait is over, Titan Quest is now available on PlayStation 4 computer entertainment system and across the Xbox One family of devices including Xbox One X.

The version for Nintendo Switch is in development and will be released (insert drumroll) when it is done. We are also working hard on the couch-coop mode, which will be ready soon.

Order the Titan Quest Standard or Collector's Edition here.

About Titan Quest Console Edition

From Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace comes an action role playing game set in ancient Greece, Egypt and Asia. The Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods. Are you ready for the quest?


Explore the Ancient World - Unlock arcane mysteries as you journey to legendary locations

Conquer Monsters of Legend - Battle mythical beasts in a story-driven campaign that will determine the fate of all existence

Highly Customizable Characters - Build and customize your characters with 28 classes and over 1000 pieces of unique and legendary items to create the ultimate champion

Online Multiplayer Gameplay - Challenge others to experience the story in fast-action, 2-6 player online cooperative gameplay

Console controls & UI – Tailor made UI and controls for a perfect ARPG experience using a gamepad

Remastered graphics – Fully reworked textures for an up to date Titan Quest experience

Onrush beta Gameplay and Screenshots