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You step out of the confined pod, disorientated and blinking. As your vision clears, a desolate view forms to greet you. The burning wreckage of your ship – your home – lies scattered cruelly across the surface of an alien landscape.
You must have come down hard. Picking your way through the remains of the ship, you look for answers, a weapon, a radio. Instead, you find a body. Your body.
Well, you think, at least the cloning bay still works.
Unfortunately, it seems like that’s about all that does. If you want to get off this planet, you’re going to have to explore it. You need to find equipment. You need to build a beacon. The forests look hostile, but you’ve got your gun.
And if the worst comes to pass, well, at least the cloning bay still works.
Beacon is a Sci-Fi Action Roguelike in which you take control of Freja, a recently-deceased pilot-for-hire whose ship has just crashed into the side of an unknown planet. Luckily for Freja, thanks to her ship’s automated clone bay, being dead isn’t the pain in the ass it once was.
Played as a top-down shooter, Beacon tasks you with fighting your way through a randomly generated hostile world, all the while trying to find the materials required to build a distress beacon and escape the planet into which your ship has crashed.
While you’re making your way through these areas you’ll not only find weapons and items to help you; You’ll also be collecting DNA from the enemies you defeat. Then, when you inevitably die, you’re given the opportunity to combine the DNA you’ve collected with your own, granting you different stats and potentially gameplay-altering physical mutations for your next run.
Beacon aims to create a bridge between fast, frenetic action and long-term strategy, where your actions can be felt and built upon hours down the line.