Robinson: The Journey Dev Diary 2: Creating the Robinson Universe ~ PlayStation VR

Dev Diary 1: Beginning of the Journey

Robinson: The Journey Developers Are Obsessed With Details

Hello there, PlayStation.Blog readers! We’re getting more and more excited as release day approaches, and so today we’re sharing a bit of that excitement with the release of a new dev diary video. This time we’re looking at some of the ways we created the immersive and believable VR world of Robinson: The Journey.

Many elements have played a role in building the Robinson universe, but one thing that stood out more than anything was our attention to detail. Since the world of Robinson is littered with debris from the crashed spaceship Esmeralda, we obsessed over every manmade and natural object in the world and handcrafted each item with an extensive backstory, design, and function in mind.

This ranges from a simple food box with correct nutritional facts written on it to the evacuation plan of an 11 kilometer long spaceship.

But our visuals weren’t the only thing that needed a lot of attention to detail. Sound is just as important in creating a convincing VR world. If, for example, you see a bird take off — not only can you actually hear that it is getting farther and farther away, you can also hear in which direction it is flying — and all of these sounds create realistic echoes.

Each of these elements make the environments of Robinson feel like a part of a living, breathing world — and we can’t wait for you to get lost in it!

Pascal Eggert - Art Director, Crytek