Keiichiro Toyama (Silent Hill, Gravity Rush, Siren Director) Kazunobu Sato & Junya Okura leave Japan Studio to form Bokeh Game Studio

Bokeh Game Studio Twitter | Facebook | Famitsu Interview Full Translation


Simon Belmont - Castlevania

Ratchet & Clank: Rift Apart Advertising in Glasgow

Avalanche Studios Founder Christofer Sundberg Establishes New Studio Liquid Swords

Avalanche Studios Founder and Former Chief Creative Officer Announces New Super Studio

Christofer Sundberg, founder of Avalanche Studios, former Chief Creative Officer, creator of the Just Cause franchise and industry veteran, announced today the formation of a brand new studio − Liquid Swords.

Headquartered in Stockholm, Sweden, Liquid Swords AB is a game development studio focused on open world action, explosions, shareable experiences and memorable game moments for next-generation consoles, streaming platforms and PC.

“I’ve taken a one year break from the games business and it was a very much needed break indeed. It has given me time to think about what I really want to create with a new studio. What remains identical to my way of building and running Avalanche Studios over the last 17 years is a no-nonsense, game development-focused approach,” said Sundberg.

“The games we create at Liquid Swords are focused on high action and giant spectacle. After living and breathing the Just Cause franchise from the day I started Avalanche Studios to the eventual sale of the company, I am excited to come back and create spectacular experiences for players to explore, share and enjoy. We have no intention of reshaping the world of storytelling as we know it. Our road to leaving our mark and making a difference in the industry is built first and foremost on games that are immediately accessible and consistently rewarding. I have loved player freedom and creativity ever since I first started making games and with Liquid Swords, I am confident we’ll provide the go-to games for fun entertainment for decades to come.”

“The ultimate goal of Liquid Swords is to bring back game development to where it should be: intensely creative and fun while at the same time bringing game development forward with a strong focus on building innovative action experiences rather than business plans and spreadsheets. That said, Liquid Swords is a business, not a playground for aimless ideas. Our swords are sharpened, our mission is set and we could not be more excited about what the future holds,” Sundberg continued.

Liquid Swords’ Stockholm HQ will provide the management and technological foundation for the evolution of multiple studios around the world in Liquid Swords’ semi-distributed development approach. Liquid Swords’ founding partners, studio locations and technology will be announced in early 2021.

Please visit for future updates.

Microsoft just acquired

Cyberpunk 2077 'Photo Mode' Trailer

DYING: 1983 Debut Trailer and Screenshots, Coming to PS5 in Q1 2021 and Later for Other Platforms

DYING: 1983 is the new adventure from the DYING franchise

In this first person puzzle game, DYING: 1983, you will operate the protagonist to freely explore the 3D scenes, using a variety of props collected to solve one puzzle after another, ultimately discovering the hidden truth behind the scenes.

The game retains the critically acclaimed puzzle gameplay of its predecessor, with three times as many puzzles. Hundreds of strange items have been added to make the exploration experience a quantum leap forward.

The text of the script is five times larger than the predecessor, and the narrative and performanceDYING: 1983s have been greatly enhanced, so that the iconic character of the series, Fishhead, will appear in a more unexpected form this time!

DYING: 1983

Gallery on Google Photos

Mask of the Rose: a Fallen London Romantic Visual Novel Kickstarter Announced by Failbetter Games

Announcing Our Next Game: Mask of the Rose

Failbetter Games are developing two new games, and today are announcing the first one: Mask of the Rose, a romantic visual novel set in the Fallen London universe.

“Mask of the Rose follows the lodgers in a boarding house a few months after Victorian London has been transported underground. There’s no sunlight. Not all of your new neighbours are human. Parliament is underwater, and the mysterious Masters of the Bazaar are now in charge,” said Creative Director Emily Short.

“The story is about how you all adjust to a world that works differently from everything you’re used to – and the friendships and romances you form while there.”

The art of Mask of the Rose draws on Film Noir, Victorian photography and Blitz-era Britain.

"Mask of the Rose is ‘Visual Novel meets The Neath’, an evolution of the Fallen London universe's painterly art style, keeping the atmosphere of the original but deepening immersion with detailed characters and environments, background animations and new visual effects,” said Art Director Paul Arendt.

Mask of the Rose is a prequel to all of the other games set in the Fallen London universe, which include browser game Fallen London and literary RPGs Sunless Sea and Sunless Skies.

In 11 years, Fallen London has grown from a handful of stories to a 2.5-million word epic with tens of thousands of monthly players and more than a million registered accounts. It was perhaps the first commercial RPG to include a third gender option. In Sunless​ Sea​, the player navigates an underground ocean. In Sunless​ Skies the player takes a locomotive to the skies, in an alternative possible future for the events in Fallen London and Sunless Sea.

“For fans, Mask of the Rose offers a glimpse of events that we've never shown before, immediately after London fell. Players will get to spend more up-close and personal time with a few well-known characters and play through a story that's more centered on individual relationships,” said Short.

“We're building a story that doesn't require any prior knowledge of the setting, but still has secrets that may surprise veterans.”

Failbetter Games are launching a Kickstarter campaign for Mask of the Rose in February 2021. The game is planned for release in 2022.

Most details for the second game are still under wraps.

“We can’t tell you much about the other game yet, but we can say that its game mechanics are very different from our past work, and that it takes place in a new setting,” said CEO Adam Myers.

Bandai Namco and Aardman Animations Collaborate on New Cross-Media IP

Aardman, Bandai Namco Entertainment Team for New Transmedia IP

Independent animation studio, Aardman, and global video game developer and publisher, Bandai Namco Entertainment Europe join forces to develop a brand new IP, driven by a “shared vision on the future of entertainment”.

The collaboration’s first major project exists across multiple media, and the team will be approaching partners in early 2021 with the development materials. Aardman’s talent in creating characters and worlds will be used, in collaboration with Bandai Namco Entertainment Europe’s expertise in publishing and development, to create stories tailored for current and future platforms.

Daniel Efergan, ECD of Interactive, commented: “As modern storytellers, the formats we create for are fundamentally changing year on year. This creates a space bubbling with potential, the chance to weave worlds with many windows, allowing people to play, watch or even perform with the IPs we create. But no matter what the format, no matter what the platform, the need for characters to fall in love with, epic universes to explore, and ultimately great storytelling, will always be front and centre.”

Sean Clarke, Managing Director of Aardman, added: “Interactive Entertainment is a huge growth area within the entertainment world, and with new emerging technology blurring the lines of watching and playing, we are keen to develop strategic partnerships with partners such as Bandai Namco Entertainment Europe that share our vision of creating new IP that embraces this new world and cement our studio’s reputation as a multi-disciplinary creative hub.”

“This new partnership with Aardman is a dream come true, as it opens up a world of possibilities,” said Hervé Hoerdt, SVP of Digital, Marketing & Content at Bandai Namco Entertainment Europe, “The teams at Aardman and BNEE are a perfect cultural and creative fit to build a successful long term partnership, and I can’t wait to see what we can achieve together.”

Ruggero Deodato’s Cannibal Game Retitled Borneo: A Jungle Nightmare, Launches in Summer 2021

Borneo: A Jungle Nightmare is the official title of the new video game by Fantastico Studio, available for PC and console from Summer 2021.

Previously known as Deodato's Cannibal, the game is in development thanks to the active collaboration with the famous director Ruggero Deodato.

Based on a completely new screenplay, Borneo: A Jungle Nightmare is an original chapter in the famous cannibal cinematic line, representing a brand-new episode of the saga.